The sunlight seemed too bright. Liam, staring at his reflection in the bathroom mirror, felt a pang of… something. He couldn't quite name it, but it was a heavy weight pressing against his chest. He was having a board game night. Simple, right? But across town, Ben was planning a massive paintball extravaganza.

He splashed cold water on his face, but the coolness did little to revive him. His movements felt sluggish, each step a deliberate effort. He ran a hand through his hair, noticing how tangled it was.

The invitation designs lay on the counter, unprinted. The pizza order needed to be finalized, the snacks purchased. The to-do list was a mile long, and the thought of tackling it filled him with a quiet dread. He just wanted to curl up in bed and pull the covers over his head.

Emotion: worn out

Cluster: Fatigue / Lethargy
PC1 (Valence): -1.12 Negative
PC2 (Disposition): -1.20

Role in Research

This story is one of 1,000 stories generated for the emotion worn out. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 worn out stories, after denoising with neutral dialogue baselines, produces the worn out emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the worn out vector is projected through the unembedding matrix.

Promoted:
😞0.265
😩0.234
疲れ0.226
que0.221
sighed0.221
Suppressed:
B-0.357
because-0.228
l-0.222
భి-0.208
あくまで-0.208